package com.example.gobang.game;


//设置效应对象的属性
public class MatchResponse {

//    效应是否成功
    private boolean ok;
//    失败原因
    private String reason;
//    效应的消息
    private String message;


    public boolean isOk() {
        return ok;
    }

    public void setOk(boolean ok) {
        this.ok = ok;
    }

    public String getReason() {
        return reason;
    }

    public void setReason(String reason) {
        this.reason = reason;
    }

    public String getMessage() {
        return message;
    }

    public void setMessage(String message) {
        this.message = message;
    }
}
